A downloadable photography game for Windows and macOS

Vignette is a photography game that's heavily inspired by the aesthetics of Studio Ghibli films, aswell as the relaxed feel of games like Animal Crossing and Stardew Valley.

Set in the whimsical world of Baruu you take the role of a young photographer, roaming the lands around the capital. Equiped with nothing but a camera and a couple of lenses, you venture out to capture photos of the world around you, let your creativity guide you and help Baruu's peculiar residents by fulfilling requests.

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This demo of Vignette aims to show the basic gameplay concept, aswell as serve as a way of being able to receive feedback - so please share your ideas, thoughts and or complaints :)
Every little bit helps ~

Vignette is also my very first project in Unity, as well as game development in general and serves as a way for me to improve my skills and build a portfolio over the course of my studies.

If you're interested in following the development of Vignette, follow me on twitter for (semi-)frequent dev-updates ;)

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Click Help on the title screen or in the pause menu to see the Controls and learn how the game functions

Have fun :)

Download

Download
Vignette (Demo) v.02 - Windows.zip 403 MB
Download
Vignette (Demo) v.02 - macOS.zip 409 MB

Comments

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(+1)

I love this demo, I'm a huge fan of these aesthetics and i would love to see a full-fledged game

As a big fan of photography gaming I'd love to see Linux (or Android) included as a development platform. 

(+2)

Relaxing game! I liked the small area that was designed for the demo, the park area was my favorite. It was fun to take pictures and mess around with the game’s photography mechanics. Taking pictures based on specific requests from NPCs was fun. It was nice to get a small sample of the characters and lore.

Some feedback:

  1. It would be nice to be able to turn off the head bobbing while moving in the options menu.
  2. I’m not a photography expert but the zoom-in for the fish-eye lens always seems to be a bit too zoomed in or just feels a bit strange to use. (Maybe I just needed to experiment more?)
  3. I found myself really liking the way the park area felt alive, but I didn’t get the same feeling from being on the street areas - They felt a bit lifeless. Perhaps if there were people/animals around or maybe moving objects, it would feel more lively in those areas.

Regardless, I had fun! Looking forward to a full release!

(+1)

thanks so much for playing AND making a video, that means a lot to me!

i really enjoyed watching this playthrough :)

as for some of your questions and concerns:

- yes, the head-bobbing will be toggle-able in the future as part of the options

- the fish-eye lens will be tweaked, but it's in general more for "dumb" pictures rather than serious ones. it's certainly possible to use it for well-made pictures, but the demo-area is probably not built for those.

- yes, i get where you're coming from, i'll try to add some more flair to the street area :) 

and some additional info:

settings like depth of field, exposure and so on are implemented, to configure them you pick a setting, hold space and scroll

same goes for the zoom lens, with the second lens equipped you can just scroll to zoom in/out.

i probably have to make that clearer in the future or add some sort of button prompts to the overlay

anyways, again, thanks so much for playing - i hope you have a great day :)